Erika A. WrightSenior Product Designer

Selected work · Catalog experience

From a vast rewards catalog to a more legible path to an item.

A rewards catalog asks people to compare a large set of items, understand their points cost and make a confident choice. This separate interaction-design initiative follows those decisions from search to cart; it is not part of the six-month V5 migration story.

A participant considers choices on a tablet at home, with a mug and book nearby.
Illustrative scene · AI-generated
My focus
Interaction & responsive design
Experience
Search → item → cart
Evidence
Archived demonstration-program UI

1The challenge & my focus

A catalog is a sequence of decisions, not a grid of products.

My focus was a clearer route through categories and a responsive shopping experience. The story begins with narrowing a large catalog, then moves through item evaluation, mobile hierarchy and cart review.

The available evidence is a set of archived demonstration-program screens and implementation notes, supported by a later audit. Those sources let me discuss specific interface choices; they do not establish a before-and-after conversion result.

2How people narrow a large catalog

Let people reduce the search space.

My focus was a clearer route through categories and a responsive shopping experience. The archived search view shows the relationship between the query, department filters, sorting and item cards.

The menu was redesigned as a drill-in pattern. This capture does not show that menu open, so I am not presenting a reconstructed drawer as evidence.

3What people need before committing

Bring the item, its cost and the action together.

A product page has to support a decision, not just display a product. This archived view keeps the points cost, description and quantity close to the item.

The capture also exposes a tradeoff worth discussing: a nested description area on desktop can hide detail. I would test its discoverability rather than assume that a compact page is always easier.

4How the hierarchy translates to a phone

One column. The same decision hierarchy.

On a narrow screen, the product image, title and points price stack in reading order. This is a crop of the actual mobile capture, not a desktop screen placed inside a phone mockup.

The long description still deserves scrutiny: responsiveness is the beginning of a usable mobile experience, not the end of it.

5How people review before checkout

Make the final commitment explicit.

The cart separates editable item choices from the order summary. Quantity, removal and the wish list sit with the item; the total and checkout action form a second clear group.

These screens support an interaction walkthrough, not a before/after comparison. I would measure search refinement, item-to-cart progression and checkout abandonment in a future evaluation.

6When checkout is not the next step

Make room for hesitation, recovery and return.

Someone may save an item, empty a cart, lack enough points or leave before confirmation. Those are product journeys too—not exceptions to a single ideal funnel.

The map combines the implementation notes with a later demonstration-program audit. It distinguishes recorded paths from audit observations and unverified recovery behavior; it does not present recommendations as shipped improvements.

7How recovery rules can be tested

Check the boundary, not just the successful order.

The audit records a blocked checkout with two ways forward: return to the cart or continue shopping. It also documents policy acknowledgment before confirmation. These are useful seams for small, focused tests.

The new reference model tests a one-point shortfall, exact balance, missing acknowledgment and unknown data. Passing these checks does not place an order or establish tax, stock or fulfillment eligibility.

8What the evidence shows

A consistent hierarchy from search to cart.

The archived screens show a consistent path through search results, item details and cart review, including a real mobile capture. They make the design choices tangible without substituting newly generated UI for the historical product.

The journey reconstruction, prototype explorations and rule tests provide ways to examine that flow today. They are labeled separately from the historical interface. No conversion, revenue or checkout-completion improvement is attributed to this work.

9Reflection & next steps

A clear hierarchy still needs to earn its clarity with users.

Keeping the item, points cost and action close together is a useful design principle, but compactness is not automatically usability. The nested desktop description and long mobile content are places where I would test whether important information is actually found.

I would carry the same scrutiny into recovery: insufficient points, an empty cart and an interrupted checkout should have understandable next steps. Those remain evaluation priorities, not claims of completed improvements.

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